Name:
Aelonia - DKS (DragonKnights)
Leader:
Araidian
Members (You need at least 3 settlers and 1 citizen):
29 Members: [BCOLOR=#ffffff]Xizzdot[/BCOLOR], Araidian, DeekayDragon, Boulvier, DawnAo, wolfadius, idcBear, Admiral_Mozart, Burnt_Pixels, JoelTheDragon, Seijan_Etroix, spirit_beat, Dr_Shuck, Lynx189, TLightorTDark, Zeekyy, TennaCale, NovaTheSergal, Evandill, Isshou, Drelue, Kilnox018, Mrpancakes905, Vinyl_Scratch22, GrineX_Zeox, JonnyBigBoi, ConcentratedJ, yipser, BigBearsky.
Screenshots (Using Optifine with Default Texture Pack!):
What improvements have you made since becoming a City?:
Since our application weeks ago, our clan has taken our city from an idea to a reality. With our boundaries now clearly defined and all the space within filled to the brim with player buildings and attractions, it is clear that this is no dead city. The most apparent change was the introduction of a northern wall as well as a prounced eastern cliff line and beachside. Following that, we've created a few more attractions both within and outside of our boundaries as seen in the screenshots. Roads connect every building together from our northern gate all the way to our southern docks. Aside from that, we have a small nether fort in the works.
Why should your settlement be a Metropolis?:
Aelonia still stands as one of the most active clans on the server since it's creation, and we still have so many more projects to explore. Whether it be plans to create smaller outposts away from our capital, work together with allied clans on building projects, or create bigger n' better attractions within our own walls, there is so much more potential for our settlement.
Originally, the idea for Aelonia's location was based around it's proximity to Narcotia and it's own transport, but having our own transport would allow us to branch out even farther and continue our work.
Thank you for your time!
Aelonia - DKS (DragonKnights)
Leader:
Araidian
Members (You need at least 3 settlers and 1 citizen):
29 Members: [BCOLOR=#ffffff]Xizzdot[/BCOLOR], Araidian, DeekayDragon, Boulvier, DawnAo, wolfadius, idcBear, Admiral_Mozart, Burnt_Pixels, JoelTheDragon, Seijan_Etroix, spirit_beat, Dr_Shuck, Lynx189, TLightorTDark, Zeekyy, TennaCale, NovaTheSergal, Evandill, Isshou, Drelue, Kilnox018, Mrpancakes905, Vinyl_Scratch22, GrineX_Zeox, JonnyBigBoi, ConcentratedJ, yipser, BigBearsky.
Screenshots (Using Optifine with Default Texture Pack!):
A Map for the Majority of our Settlement
City Hall n' Centre
Wizard's Tower n' Moo Moo Farms
Windmill Wheat Hills n' Clothing Store
Northern Walls n' Training Barracks
The Great Lighthouse n' Our Future Mode of Transportation!
Pig Racing Course
Past Race Screenshots by Zel (Thanks!!)
City Hall n' Centre
Wizard's Tower n' Moo Moo Farms
Windmill Wheat Hills n' Clothing Store
Northern Walls n' Training Barracks
The Great Lighthouse n' Our Future Mode of Transportation!
Pig Racing Course
Past Race Screenshots by Zel (Thanks!!)
What improvements have you made since becoming a City?:
Since our application weeks ago, our clan has taken our city from an idea to a reality. With our boundaries now clearly defined and all the space within filled to the brim with player buildings and attractions, it is clear that this is no dead city. The most apparent change was the introduction of a northern wall as well as a prounced eastern cliff line and beachside. Following that, we've created a few more attractions both within and outside of our boundaries as seen in the screenshots. Roads connect every building together from our northern gate all the way to our southern docks. Aside from that, we have a small nether fort in the works.
Why should your settlement be a Metropolis?:
Aelonia still stands as one of the most active clans on the server since it's creation, and we still have so many more projects to explore. Whether it be plans to create smaller outposts away from our capital, work together with allied clans on building projects, or create bigger n' better attractions within our own walls, there is so much more potential for our settlement.
Originally, the idea for Aelonia's location was based around it's proximity to Narcotia and it's own transport, but having our own transport would allow us to branch out even farther and continue our work.
Thank you for your time!