[Added] Map Submission: BerlinWall

superstein

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The Berlin Wall was a wall put to separate the vastly different West Berlin from East Germany and East Berlin. The differences between the two parts of Berlin were stunning, one was taken over by socialist leaders and the other was a free country. What I tried to create with this was an accurate replica of the two areas, and I think Eeveon and I did so nicely.

Eeveon and I built this in ONE NIGHT. We were going for a more classic TNT style, looking a bit unprofessional, with as few opblocks as possible and terrained floor. I also tried to introduce a new kind of style into TNT, where you have to actually break the wall in order to get inside the other team's area, and I hope it works. Here are the pictures!


Three blue spawns, on buildings.


Three red spawns, same deal.


Broken subway system! Oh no!


Showing the wall, 5 thick w/o the texturing.


Finally, an overview.

And last and most importantly, dat .dat (heh):
http://www.mediafire.com/?otsicbkh530r4t0

Thanks, feel free to point out any changes (yes, I understand the red team's side is probably going to need some work) or suggestions.

Hopefully this is not the last suggestion that comes up in the next few weeks! (wink wink nudge nudge)
 

asaechao

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Will this map be no-build? I have a feeling some people might try and make stairs up to enemy spawn. Also: I think it'd be good to add in some "bumpy areas" in the map, looks too flat other than the middle. Other than those 2 I mentioned, I think this map will be good. :]
 

superstein

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Will this map be no-build? I have a feeling some people might try and make stairs up to enemy spawn. Also: I think it'd be good to add in some "bumpy areas" in the map, looks too flat other than the middle. Other than those 2 I mentioned, I think this map will be good. :]
1. Working on something to make the spawns harder to reach. Got a few ideas but got to keep thinking although I'm sure the spawn buildings will be opblocked, and possibly opaired the area around the actually zone.
2. Will do good idea!
 

superstein

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Alright, because my goal is to finish this as quick as possible (because I'm cool like that) I made two requested changes:
1. Spawns are now the same height all around!
And 2. The red side is a bit more terrained, but it seems everyone failed to notice:
terrained floor

Compare the floor to the map CourtyardV2
Here's a few new pictures, the map was changed around lots:

(I need to fix the helicopters and the box on top of the building... I suck :( )


(I think this looks perfect. The interiors have also been done, not shown and not really important)


(New overview)

Dat .dat:
http://www.mediafire.com/?o6dtah1tzr4evz9

does anyone want to help with the helicopters?
 
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Alkatraz

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When I said the same height I just meant that if red had spawns at 27, 59 and 134 height, then blue should also have spawns at 27, 59 and 134. (Sorry I didn't make that clear)!
You could get rid of the box on the top of the red tower and shunt a blue tower down if that'd be easier. :p

You said your aim was "a more classic TNT style", and I think you've achieved that.
 
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