Cartographer Rank

TheArchiteck

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Suggestion:
If more rank branches are added, there should be a rank called Cartographer which would allow a player access to Sketchmap permissions. Cartographers should be able to generate sketched-maps, and should be the only ones with permission to edit blocks in the map world. (The map world should also include an official museum of available sketched-maps and built-maps, also only editable by Cartographers). Cartographer should not be a difficult rank to attain; the requirement should be some basic quality standards and trustworthiness.

Would it be hard to implement?:
Precaution should obviously be taken to ensure that these permissions are not used maliciously. Players awarded this rank should be trustworthy enough to not create sketched-maps of inappropriate material, or spam commands to fill the plugin with trashy or blank maps. A good deal of permission mapping would also be required, which although not impossible, isn't exactly the easiest thing to do.

How would it benefit BuildBox?:
This would allow players the ability to generate sketched-maps as needed. It is illogical to couple the Sketchmap plugin permissions with the Specialist build rank, as some players are far better at map making and pixel art than at regular building. The two skills are unrelated. Build ranks should contain permissions related to standard structure-building only, while Cartographer should contain permissions related to pixel art and custom maps.
 
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SirComputer

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Your suggested branches seem limited in scope. A more general, perhaps 'roleplayer'-oriented rank may be more suitable to encompass all of your suggestions, as I believe that's where your ideas source from. The surveyor rank alone appeals to a very limited number of people on the server in an insignificant way which is not relevant for most people, and rarely updated and used anyway. Progression would be messy as well - how would a cartographer be able to get surveyor perms, and vice-versa? I don't think we're going to be doing multiple ranks at once. I'd reckon the two ranks go together nicely, but on their own, apart, your suggestions do not have enough purpose in my opinion. If you're suggesting taking the perm away from specialists, how would specialists be able to access this if it's separated, and more importantly, where would you go after this? People need to be able to achieve something else once they've got a rank, and I don't currently see a clear pathway from this.

More access to this type of stuff's good, so it is great that you've raised this idea, but I don't think this is a suitable way to implement it in its current form. Another way to implement this would be nice, but I've not got too many ideas.

I'll go back to RoF/DR now. o/
 

TheArchiteck

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Your suggested branches seem limited in scope. A more general, perhaps 'roleplayer'-oriented rank may be more suitable to encompass all of your suggestions, as I believe that's where your ideas source from. The surveyor rank alone appeals to a very limited number of people on the server in an insignificant way which is not relevant for most people, and rarely updated and used anyway. Progression would be messy as well - how would a cartographer be able to get surveyor perms, and vice-versa? I don't think we're going to be doing multiple ranks at once. I'd reckon the two ranks go together nicely, but on their own, apart, your suggestions do not have enough purpose in my opinion. If you're suggesting taking the perm away from specialists, how would specialists be able to access this if it's separated, and more importantly, where would you go after this? People need to be able to achieve something else once they've got a rank, and I don't currently see a clear pathway from this.

More access to this type of stuff's good, so it is great that you've raised this idea, but I don't think this is a suitable way to implement it in its current form. Another way to implement this would be nice, but I've not got too many ideas.

I'll go back to RoF/DR now. o/
Thanks SirC, I really appreciate input.

In my opinion, it would be far more tactful to separate each group of skills into separate but parallel rank chains, rather than have a generalized rank chain with overlapping permissions. By "separate but parallel", I mean the ability to hold multiple ranks at once, such as a structural-build rank and a pixel-art-build rank for instance. From a plugin perspective that probably seems very messy, but from the perspective of the user interface it would definitely pay off.

These ranks also have nothing to do directly with the Roleplay; I think the most RP-oriented one of all the ranks I can possibly think of is Surveyor, and even though it does mainly address a problem experienced by RP-goers it isn't strictly RP since, for example, someone would be able to claim land for a non-RP build and have a "please do not build here WIP" entry message, or edit a WorldGuard flag to keep people from entering a selected region, etc. etc. The main reason I separated that one out so much is because of just how much plugin control it would afford someone. It probably wouldn't be awarded to your every-day city builder; WorldGuard can be rather powerful, borderline staff-ish.

Anyhow I digress. My point is that they are strictly what one might call "utility ranks", each rank offers the user a "tool belt" of closely related permissions which they could be awarded based on their aptitude towards certain skills. While that does mean the ranks have a limited scope and an irregular non-sequential structure, it would allow Administration to pick and choose what bundles to give each player without granting them redundant permissions they would never use (or might abuse) like a general rank would. This method would afford some individuals better qualifications without everything being strictly based around contemporary structure building, which a good number of people are not that great at.

If someone else has any ideas on how a more structural-build-decentralized permission system could be set up without creating permission plugin spaghetti, I would like to hear them.