Resentful Supervillain
Lucky 2
Guard
Played by Aqua
I wanted to mix up the typical town protective roles in this game since they are usually very swingy. A standard bodyguard role, while mechanically useful for a low powered protective role, can lead to the player being given it going 'huh, I guess I can only make myself useful by dying'. So I gave them Lucky 2 as they are twice as likely to be taking hits. This was done pretty late in developing the setup.
Post Mortem: Ok I underestimated how powerful that would make the role, so maybe next time I'll knock it down to a Lucky 1.
Corrupt Sheriff
No Traits
Alignment Inspect
Played by Faliara
Mechanically it's a cop with nothing else to it. Several other roles I designed to twist the results in different ways using the Insane and Ascetic traits, but the role itself is as vanilla as it gets. I considered an Ascetic cop at one point as it would have been immune to roleblocks at the cost of being unable to be protected, but settled for making a few other roles more interesting instead.
Post Mortem: Shoot she was killed early, however the role itself I'm pretty happy with where it ended up.
Elderly Hooker
No Traits
Block
Played by Shadow_Hunter3
I originally decided to give the town a jailkeeper instead of a roleblocker, but switched it around because jailkeepers are almost always town. Almost always.
Post Mortem: Yup that was a good decision, the town roleblocker remained a consistently powerful force but without the strong aspect of the protect. Perfect.
Paranoid Stalker
No Traits
Track
Played by TheWeakGuy48_
I originally had this role try out a power track instead, but I deemed it too powerful because finding out someone's power they used is much better than finding out someone's visits. Still, it's a good support information role for the town in the event of a cop death.
Post Mortem: Wow TWG got the worst results possible, this role was pretty underpowered overall but then again town was strong, so I think this role was fine.
Edgy Teenager
No Traits
2x Power Census
Played by Rune
This is another support town investigation role, but the key here is it has the ability to scope out dangerous and unconfirmed powers in the trait list. It's only two shot because you can either use it to verify claims later, or use it to identify scary powers such as the PID kill early on.
Post Mortem: Yeah I took a risk with this one since it's either wasted or used very well, so there's a high level of variance depending on how the results are used. I think it was good in the end.
Neurotic Doctor
Indecisive
2x Careful Protect
Played by 77thShad
This is the other lynchpin town protective role. It's indecisive as to prevent a follow the cop situation, but this role is the prime friendly target for a normalize. The limited uses of protect serve as a buff and debuff - because the doctor will know when their protects succeed, it's much more informative than a normal doctor. At the same time, the uses decrement as to keep this doctor under control.
Post Mortem: Next time I'll make it only one careful protect instead of two, since town had a couple more ways to avoid dying.
Exotic Surgeon
Loud
1x Careful Normalize
Played by Duffie and Fog
This role is in hindsight swingy. You either play it right or you don't. However, no matter how you play it, you're showing up to everyone that you did something last night, which is likely to either clear you or draw attention on you, so no matter what this role has an effect on the game for players to take advantage of.
Post Mortem: The loud aspect of the action didn't change the game as much as I assumed it would, so this role ended up pretty inconsequential. I think it's still a good check and balance against Law and 3p though as it nullifies a lot of their advantages.
Doomsday Prepper
Careful
1x Prime, 1x Ignite
Played by Nottykitten
One shot vigilantes have many negative connotations. Some people don't like them because they're swingy, easy to misfire, and hard to predict. So I figured I could put a few twists on one to change how it's played. One, the prime/ignite combo is used to make the vigilante delayed by one night without feeling like a lazy vigilante. Two, the careful trait ensures that you will eventually be able to kill someone or nullify a lucky trait, even if you're roleblocked at one point. Three, since the prime target can be shifted, this role becomes a vigilante that forces the player to think about how their target's perception has shifted over a day and night rotation.
Post Mortem: Notty was pretty confused over a couple interactions with being able to shift the prime target around, and admittedly I got myself confused too at one point. Next time I'll fully consider all the interactions and make it clearer to everyone. Shame Notty didn't get to set anyone on fire though.
Crimson Fanatic
Bleeder
No Powers
Played by Comp
This role ended up a little plain, but I wanted a bleeder in there to make a vanilla townie a little more interesting.
Post Mortem: Yeah with all the other protection roles in the game I'm pretty glad Comp was sacrificed (no offense), so this role contributed to the protection being a bit much overall.
Obsessive Organizer
Speech Compulsion [Twice during the game, make three statements about organizing or making lists during a single day to earn a 1x Trait Census power. If someone acknowledges your speech compulsion accurately, you fail for the day. If you acknowledge your speech compulsion in any way, you forfeit all future rewards.]
No Powers
Played by hipmeow
This role is all about the speech compulsion. It mirrors the Edgy Teenager by providing a similar amount of trait censuses, to be similar to the power census provided there. The speech compulsion exists to make the roles different enough to be less likely to mechanically confirm each other. Once the trait censuses were earned, the player could acknowledge their speech compulsion without fear of consequences, and could clue the town in to a couple other important roles as well as give information on the nature of compulsions in this game.
Post Mortem: This role didn't affect as much as I believed, as I thought the trait censuses would either help catch liars or identify the presence of more dangerous traits like Stealth, Insane, and Ascetic. But hipmeow still got useful information by identifying the other Speech Compulsions and the Shared Result, so I would say this role was positive!
Mad Maestro
Insane, Speech Compulsion [Make a statement about your love of music during the day to gain the Ascetic trait for the following night. If someone acknowledges your speech compulsion accurately, you fail for the day. If you acknowledge your speech compulsion in any way, you forfeit all future rewards.]
No Powers
Played by PinkUnicornz
As the second speech compulsion role, I wanted it to have a different version of a speech compulsion compared to the Organizer, but also put a twist on the standard miller role and give the player with it more to do. The idea was that until an alignment cop revealed or died, it would be better to play along with the compulsion since a 'no result' is better than a 'wrong alignment' result. From there it's up to the player to gauge when it's good to reveal the compulsion.
Post Mortem: Well maybe this role ended up feeling a bit off since it's an easy one to be mislynched, but then again so are regular millers, so it's probably okay.
Jealous Baroness
No Traits
1x Last Resort 3 Sentinel, 1x Last Resort 6 Normalize
Played by Danni122112 and lizthehedgehog
This role was designed to be anti-swingy as it gets more powerful when a certain number of cult power roles die.
Post Mortem: This role ended up being a bit of a miss, and the Sentinel was a bit much especially with the other protective roles in the game. I probably should have taken Sentinel out and just kept Normalize at 4 or so to mirror the Exotic Surgeon.
Conspiracy Theorist
Insane
2x Hide
Played by Omni and erik5456
As another variation on the standard miller role, this had the additional wrinkle of hide being stronger, since it would cause all actions against the player to fail. So if you're either thinking that you're gonna die or gonna be inspected, you can fix it.
Post Mortem: I think this role ended up in a good spot overall. It slotted along just fine and had an impact on the game toward the beginning.
Wannabe Lich
No Traits
Unstoppable Stealth Power Oracle
Played by Unusual_Dood
This is essentially a standard oracle role, with the twist of only revealing powers instead of a full role reveal, in exchange for being unstoppable and stealth.
Post Mortem: I think this role fell in the perfect spot, it has the potential to catch out mafia and especially the third parties.