Legacies of Primordia - Rules Compendium

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Danni122112

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[BCOLOR=transparent]1. Absolutely 100% No Hacking![/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent]A. [/BCOLOR][/BCOLOR]No abusing any glitches, hacked mods, skins etc.
[BCOLOR=transparent][BCOLOR=transparent]B. If you find something that seems abusable, report it![/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]C. Simple improvement mods (Optifine etc) are allowed, check with staff if unsure.[/BCOLOR][/BCOLOR]


[BCOLOR=transparent]2. Don't grief![/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent]A. Never modify another player's build by adding/changing/removing blocks to it.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]B. Pillars are allowed to get over walls if you are able to build there, but must be removed within 2 hours before it is considered grief.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]C. If a small standalone structure is made during combat to avoid combat, you may break that structure made by the opposing player. This does NOT include the player's home.[/BCOLOR][/BCOLOR]

[BCOLOR=transparent]3. PvP/Raiding[/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent]A. No spawn-killing (near a bed or safe-zone etc) unless that player attacks first.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]B. Do not combat-log. If you leave the game for any reason during combat your items are forfeit (this includes the 'my internet just died' excuse).[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]C. Don't raid any one location/group excessively often.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]D. Only take raided items that you're going to use. Do not take every item from someone simply to throw away.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]E. Always leave enough animals to reproduce. Mass slaughter isn't cool.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]F. You may steal crops as long as you replant them.[/BCOLOR][/BCOLOR]



[BCOLOR=transparent]4. Stealing from a chest is allowed![/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent]A. All chests and item-containing objects (armor stands, furnaces, item frames) must ALWAYS be reachable to any player.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]B. No blocked chests. Chests must never require an item or removal of a block to access.[/BCOLOR][/BCOLOR]

[BCOLOR=transparent]C.[/BCOLOR][BCOLOR=transparent] Owners can take any shortcuts they want to access their chests (remove blocks etc).[/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]D. Buttons/Levers/Access mechanisms must all be within 30 blocks travel from the entrance.[/BCOLOR][/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent]E. [/BCOLOR][/BCOLOR][BCOLOR=transparent][BCOLOR=transparent]Locks cannot require more than 2 players to function (both must be able to access).[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]F. [/BCOLOR][/BCOLOR][BCOLOR=transparent][BCOLOR=transparent]Locks must remain open when unlocked, allowing raiders to leave via the same route they entered.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]G. [/BCOLOR][/BCOLOR][BCOLOR=transparent][BCOLOR=transparent]Artwork in item frames is an exception to raiding and may not be stolen.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]H. If a player becomes trapped in a vault, they may ask a staff member for teleportation out if one is present, or may minorly grief out under the condition that it is reported to a staff member at the time that it occurs. [/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]I. If in doubt, or you see any limits being abused, please contact a member of staff.[/BCOLOR][/BCOLOR]


[BCOLOR=transparent]5. Traps![/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent]A. Traps may NEVER kill players when being used to protect chests.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]B. If traps are used, there must be signs to warn the player of their presence.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]C. If a player is stuck inside of a trap, they may grief to escape as long as the grief is not excessive or destructive.[/BCOLOR][/BCOLOR]



[BCOLOR=transparent]6. No Mob Farms[/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent]A. This includes both item and XP farms.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]B. Mobs must be free roaming and not trapped/enclosed in an area.[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]C. All damage to kill them must be dealt by the player (no pistons etc).[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]D. Expanding natural mob spawn areas is allowed (darkrooms etc).[/BCOLOR][/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent]E. Passive Mob farms should be limited to 25 creatures in TOTAL (of any type).[/BCOLOR][/BCOLOR]


[BCOLOR=transparent]7. Be excellent to one another[/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent]A. Respect all players, don’t be a dick and follow EscapeRestart's community guidelines.[/BCOLOR][/BCOLOR]
 
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Ogarci

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Temporary post --

Anyone known to switch families via the signs in spawn will be banned for bug abuse. It is not intended to be possible and will be fixed shortly, at which point this post is going to be removed.
 
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